// Persistence of Vision Ray Tracer Scene Description File // File: lsys_4b.pov // Vers: 3.6 // Desc: Arbeiten mit LParser, Version 4, von L. Lapre // Date: Dezember 2009 // Auth: Asti /* 12 # Rekursionstiefe 15 # Winkel 100 # Durchmesser des Zeichenelements AFB # AXIOM A=AF B=[+(27)AcFB][-(13)Acc!(0.8)'(0.65)FB] #Dicke und Länge des Zeichenelements werden lt. Klammer geändert, # die Drehwinkel ebenso, gleich noch Farbvariationen hinzu @ */ # include "colors.inc" # include "textures.inc" # include "shapes.inc" camera { location < 9500, 5000 ,-80 > direction <0.0 , 0.0 , 1 > right <4/3, 0.0 , 0.0> look_at <00 , 3200 , 1000 > angle 45 } #declare col_0 = colour red 1.0 green 1.0 blue 1.0; #declare col_1 = colour red 0.8 green 0.498039 blue 0.196078; #declare col_2 = colour red 1.0 ; #declare col_3 = colour red 1.0 green 1.0 ; #declare col_4 = colour green 1.0 ; #declare col_5 = colour blue 1.0 green 1.0 ; #declare col_6 = colour blue 1.0 ; #declare col_7 = colour red 1.0 blue 1.0 ; #declare col_8 = colour red 0.439216 green 0.858824 blue 0.576471 ; #declare col_9 = colour red 1.0 green 0.498039 blue 0.0 ; #declare col_10 = colour red 0.258824 green 0.258824 blue 0.435294 ; #declare col_11 = colour red 0.6 green 0.196078 blue 0.8 ; #declare col_12 = colour red 0.439216 green 0.576471 blue 0.858824 ; #declare col_13 = colour red 0.556863 green 0.137255 blue 0.137255 ; #declare col_14 = colour red 0.858824 green 0.858824 blue 0.439216 ; #declare col_15 = colour red 0.623529 green 0.623529 blue 0.372549 ; # include "lsys_04b.inc" object { Lsystem } light_source { < 20000 , 5000 , -85 > color White*1.2 } light_source { < 200 , 500 , 85 > color White*1.2 }